![]() Texture Mods To modify textures, youre going to need to download UABE (Unity Assets Bundle Extractor). Well, I suck at making tutorials, so Ill just make this text guide. So I thought all I would need to do is import a new sprite for each of the 41 sprite images in the file to say replace a baseball bat with a guitar or something of that nature. HOW TO MOD BALDIS BASICS Everyones been requesting me to make some kind of tutorial on how to mod the game. So I need to change the 41 individual sprite images (they don't seem to use sprite sheets) so that the weapon is shaped correctly. I suggest finding a texture of similar size and copying its dump into the new texture asset before. However, when you create a new asset, this field will not be filled out. Using this tool I can change the textures no problem and they appear in game, but the shape is wrong due to the sprite. Since I have no idea what Unity version swizzling started on, I use the mPlatformBlob field to detect swizzle information (which I also dont really know the format of). Each weapon has 41 individual sprites and 41 individual textures for those sprites that allow the weapons to appear on screen and be used by the wrestler. In the resources.assets file, there are sprites and textures for the weapons in game. ![]() ![]() I am trying to mod Fire Pro Wrestling World. I understand modifying the TXT, but where do I place the sprite? I thought I needed to import it into the resources.assets file I am modding. ![]()
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